﻿#if UNITY_EDITOR
using UnityEngine;
using System.Collections;

public class GlTF_FloatArray4 : GlTF_FloatArray {
	public GlTF_FloatArray4() { minItems = 4; maxItems = 4; items = new float[] { 1.0f, 0.0f, 0.0f, 0.0f }; }
	/*
	public override void Write()
	{
		Indent();		jsonWriter.Write ("\"rotation\": [ ");
		WriteVals();
		jsonWriter.Write ("]");
	}
*/
}
#endif